We have been reading posts and watching videos about this game for the past 3 days, for the most part, we like what we see. The fight mechanics of the game look fun and the graphics look great. The unique animations of the awesome looking mobs and the possible strategies with playing the game "action" style is very intriguing. Our main questions and concerns are difficult to approach because we really want to like this game(cheap tera gold) more.
We are noticing a fairly small set of skills per class in Tera. We understand that they want to make gamepads viable and that may be one reason for limiting spells. We also understand that all of the info isnt released and there could be more at higher levels. We know some mmo's and rpg's have too many spells that become redundant or obsolete(Tera Gold). Our concern is that the spells/abilities are gonna be limited and will result in spamming 1/2 keys in most fights with the "highlight" of the action gameplay being focused on defensive tactics.
Maybe in epic large raids having lancers draw the attention of the boss while melee dps jump on its back, casters go nuts behind the wall of steel keeping everyone safe. The trinity has its place there, but it's very common in MMO's and we think Tera is really trying to break the mold with its combat system.
Kiting or universal dodging is one thing, not every boss is a melee monster, how do you deal with caster bosses then. Get a debuff on you that drains your life, but allows you to attack, reflect the damage(tera online gold) back at the boss which makes up the majority of the damage and the debuff hops from player to Tera online Gold player. Then after 3 hits, the boss is disorientated and is open to tank and spank mechanics and then returns back to tennis mechanics or changes again where it begins to do sweeping strikes.